Overall Notes on These Pregen Characters

I’m going to share several pregen characters made using the GURPS-O-SCOPIC sheet. These pregens should work just fine for your own one-shots as described in the Horror roadmap! However, since I made these characters at different times, I tried a few different techniques and they are not all 100% consistent.

It’s pretty minor stuff that you can ignore if you want, but if you are curious about the fine details let me explain what happened:

Assumed/Allowed Advantages

As the games went on, it became clear that Sense of Duty (Companions) [-5] should be required for all characters in the game, so I took it OFF the later character sheets because everyone had it. So sometimes it’s there and sometimes it isn’t but we agreed it is always in play.

As we played it also became clear that the overall organization uniting the players was that they were all members of S.P.E.C.T.R., the Society for Paranormal Extraterrestrial Cryptozoological Transmetaphysical Research. So this is available as a source of extra points for any character (e.g., as a Duty, a source of Allies, Favors, or Contacts).

The majority of the pregens are mundane, but I also one supernatural trait with the idea that at most one big “supernatural thing” could be going on with one player-character. So these should have from zero to one supernatural trait.

There is no “campaign setting” per se other than a series of Horror one-shots all set in the 1980s (see the roadmap), but since each adventure is somewhat different about what it assumes, I would allow pretty much anything if a player wanted to do that. E.g., Psionics… fine. Magic… fine. Powers… okay, you can have one. Supernatural undead things? Sure. etc.

Point Totals

I am also using Mook’s idea from Quick Start Character Creation that the point totals of these characters don’t have to be exact. For the purposes of speed and simplicity, Mook recommends the character point total should be interpreted as a range that is +/- 10%. So these are 125 point characters who could actually end up 112-138 points and that’s fine.

About the Notation

These characters were made with GCA 5 — so there is a complete standard GURPS character sheet for each pregen that has been produced by GCA 5. Then, I copied and pasted traits to the GURPS-O-SCOPE simplified character sheet. Occasionally I changed the names of some traits (sorry!) to match the conversations I had with people playing the characters. But generally it should make sense.

I tried moving combat skills over to the combat block (and deleting them from the skills block). Then I tried deleting combat skills entirely. So it might not say “Brawling” or “Boxing” or “Guns (Pistol)” anywhere on the simplified character sheet, it would just list the actual attacks (Punch, Bite, Kick, Revolver).

The upshot: I think this works well for new players. I would definitely do this in the future. The damage bonuses for the deleted skills (e.g., Brawling or Boxing) are still in the stat block. The GM has to remember that the underlying skills exist, I guess, or consult the complete character sheet.

However, I figured all of this out as I went along so the placement of the combat skills and the format is a little inconsistent. Still, the pregen GURPS-O-SCOPIC character sheet should work just fine for your own one-shots as described in the roadmap!

IMAGE CODA:

This imaginary logo for the S.P.E.C.T.R. organization was created with OpenAI using the prompt: “A color line drawing of the corporate logo for the Society for Paranormal Extraterrestrial Cryptozoological Transmetaphysical Research including a ghost, a wolfman, an all-seeing eye, surrounding by a laurel wreath.” And the negative prompt “Photorealistic.” It used OpenArt Creative DPM++ SDE Karras.