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Tag: RPG

Deeps of Lyrae

Combat Test: Sun Dog vs. Contessa Liner (Third Space Combat)

8 Jul 20194 Jul 2019
You'll remember that I decided to give the players a ship with a terrible gun and a single missile launcher. Then to teach myself about the GURPS Spaceships basic space…
Deeps of Lyrae

Combat Test: Sun Dog vs. Tiger Frigate (Second Space Combat)

7 Jul 20194 Jul 2019
In this combat test, I try to teach myself the basic space combat system in GURPS Spaceships by putting the Sun Dog, my barely-armed player ship, against what I'm guessing…
Deeps of Lyrae

Combat Test: Sun Dog v. Xanadu Liner (First Space Combat)

6 Jul 20194 Jul 2019
My task: familiarize myself with the basic space combat system in GURPS Spaceships. I thought I would test how the player's ship would stand up against a "standard" liner from…
Deeps of Lyrae

Soapberry Bug Deep Space Transport SM+10, TL11^)

5 Jul 20193 Jul 2019
I designed this frieghter to give me a civilian comparison to the party's ship -- I wanted a freighter at the same size (SM+10), but built for freight and economy,…
Deeps of Lyrae

The Party’s Ship (The Sun Dog Unique “Freighter”)

4 Jul 20194 Jul 2019
I've read that the ship itself can be a character in a sci-fi campaign. And I don't mean that the ship has an intelligent AI or that we're using FATE…
Deeps of Lyrae

Eos Heavy Interstellar Merchantman (SM+11, TL11^)

3 Jul 20194 Jul 2019
In this post I'll continue building up my arsenal of victim ships for my space pirate campaign by adding what we might call a "totally standard" victim freighter. It's the…
Deeps of Lyrae

Loadout: Escape Pod Survival Kit

2 Jul 20194 Jul 2019
What would be carried on an escape pod or group lifeboat in the far future as standard equipment? I came up with this list for the Deeps of Lyrae campaign…
Deeps of Lyrae

Econo-Liberator Group Evacuation Lifeboat (SM+6, TL11^)

1 Jul 201928 Jun 2019
Large passenger ships often economize by providing smaller numbers of larger-capacity lifeboats to meet the evacuation requirements found in Imperial space safety regulations. The Liberator-Class is a bright yellow rounded…
Deeps of Lyrae

Contessa Luxury Cruise Liner (a.k.a. The Flying Space Casino; SM+11, TL11^)

29 Jun 20194 Jul 2019
If you are a GM who likes space opera and you like heist movies, at some point you're going to find yourself needing a flying space casino. In the Deeps…
Deeps of Lyrae

Two Problems With Traveller Spacecraft (It’s Spaceship Week! and: Spaceships Roadmap)

28 Jun 20196 Jul 2019
It's spaceships week on the blog as I'd like to share some of my designs for the Deeps of Lyrae campaign. Personally as a GM I like to think of…
Land of the True Game

Rank, Status, and Social Stigma (Among Gamesmen and Pawns)

27 Jun 201922 Jun 2019
In The Land of the True Game, the "True Game" is a place, a game, a political order, a religion and a military hierarchy similar to feudalism. Since this is…
Land of the True Game

Codes of Honor and a Vow (For Gamesmen)

26 Jun 201919 Jul 2020
In this post I cover some codes of honor, a vow, and related disadvantages relevant in The Land of the True Game setting. Code of Honor (Gamesman) The ethos of…
Land of the True Game

Template: Armiger (Flier)

25 Jun 201923 Jul 2020
In The Land of the True Game, armigers have the talent of flight. The word "armiger" evolved from "ayr-man." They are a common game piece, and respectable demensnes will employ…
Land of the True Game

Module: Combat Veteran (For Gamesmen)

24 Jun 20197 Jul 2019
A module is part of a template that can be included in a template by reference, it's similar to a lens, which specifies a variant of a template. See GURPS…
Land of the True Game

Module: Minor Heretic (Usually For Gamesmen)

24 Jun 201925 Jun 2019
A module is part of a template that can be included in a template by reference, it's similar to a lens, which specifies a variant of a template. See GURPS…
Land of the True Game

Module: Educated (Usually For Gamesmen)

24 Jun 201922 Jul 2020
A module is part of a template that can be included in a template by reference, it's similar to a lens, which specifies a variant of a template. See GURPS…
Land of the True Game

“True Game ESP, -20%” and The Heat Limitation (Gamesman Magic Modeled as Psionic Power)

23 Jun 201911 Oct 2023
"Where do you think you're going with all those ovens, friend?" One of the neatest things about The Land of the True Game setting is that most of the magical…
Land of the True Game

Inverting “Unusual Background:” Skills for Gamesmen (And Their Templates)

22 Jun 201925 Jun 2019
A bunch of skills belong on all templates in The Land of the True Game, at least for gamesmen. Every gamesman knows how to ride a horse, has some familiarity…
Land of the True Game

Handling Player Magic (As Psionic Powers and Ritual Path Magic)

21 Jun 201917 Jun 2019
One of the interesting things about The Land of the True Game setting is that there are so many possible overlapping and contrasting gameplay mechanics. In this post, I'll outline…
Land of the True Game

Religion of the True Game (Setting)

20 Jun 201920 Jun 2019
Most educated people in The Land of the True Game will have been forced to memorize these two chapters during their schooling. These two chapters and the story of "the…
Land of the True Game

Vocabulary and Sayings (Setting Flavor)

19 Jun 201917 Jun 2019
The setting background in this post is suitable for sharing with players excepting the "GM Information Only" section at the end. It does not give away any setting or campaign…
Land of the True Game

The Index (Setting Artifact)

18 Jun 20196 Nov 2023
The Index is a book, similar to a phone directory, dictionary, or encyclopedia, that specifies all of the types of gamesmen that exist in The Land of the True Game.…
Land of the True Game

Mysteries of the World (Campaign Plot, Who’s Who, Adventure Seeds)

17 Jun 201917 Jun 2019
These are my early campaign plot notes. Warning: This whole post is likely tl;dr for you. The source material for The Land of the True Game campaign provides a wealth…
Land of the True Game

Campaign Planning Form (Land of the True Game)

16 Jun 201917 Jun 2019
I'm still not sure if anyone else actually fills out the official GURPS Campaign Planning Form, but I do. So here it is for the Land of the True Game…
Land of the True Game

What the Players Need to Know (Campaign Setting)

15 Jun 201917 Jun 2019
Unlike my normal character design prompts, which are pretty open-ended, in The Land of the True Game campaign I'm going to use templates and lenses to give players a pre-set…
Land of the True Game

The Agirul: Combat Test

14 Jun 201917 Jun 2019
https://imgur.com/cQbieJ6 Ha ha, just kidding. The Agirul would probably be even less effective. Probably more like: https://imgur.com/MmP2IVd
Land of the True Game

Alien: The Agirul (Stats and Notes)

14 Jun 201917 Jun 2019
In this follow-up to my racial template and narrative description of The Agirul, I'll discuss how I did the modeling and provide more detailed stats. Notes on Modeling There are…

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Greatest Hits

  • The GURPSICLE (One-Page GURPS)
  • 25 Obscure Sci-Fi Character Ideas (For the Hard-to-Please)
  • 45 GURPS Templates Relevant to Sci-Fi
  • How to Maneuver in Basic Space Combat (Flowchart)
  • Table of Hard Vacuum Effects on Equipment
  • Spaceship Minor Loot Table

Notice

This blog is for GMs: always expect spoilers. The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights to GURPS are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy. My own material is © 2019 Weevis (a generally known alternative designation of the copyright owner).
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