Now let’s try building Zak the robot as an NPC. As discussed earlier, this is an expensive proposition. I’ve already described Zak and provided a picture. In this post I’ll flesh out what stats would look like if we used the character point system to create a robot.
I put “patron” in the title but basically, I’d say this design SUCKS as a patron unless your character does a lot of reactor maintenance. Since my starting characters are 150 points in the Deeps of Lyrae campaign, this character as a patron would cost a base 15 points (for an “extremely powerful individual”), plus if you wanted Zak as a crew member you would have to pay even more points for constant access to him. And he’s almost certainly dumber than the players. Plus he’s a pacifist. He’s not really the kind of patron a player would want to pay for!
So really, although I call this a Patron post in the title, I would not use him that way. I can’t call him an Ally according to the rules because the point total is too high for that in my campaign. I’d say really he is just an NPC for whom I have completely worked out a character sheet because I like to over-prepare.
Zak (repair robot — as NPC) (447 points)
Age 8; Human; 8′; 197; Battered and green. A large trashcan-like cylindrical head and torso; two oversized, bulky arms ending in hands two tiny feet that look too small.
ST 20 [90]; DX 7 [-60]; IQ 9 [-20]; HT 10 [0].
Damage 2d-1/3d+2; BL 80 lbs.; HP 20 [0]; Will 11 [10]; Per 11 [10]; FP 10 [0].
Basic Speed 3.75 [-10]; Basic Move 3 [0]; Block 5 (DX); Dodge 7; Parry 7 (DX).
TL: 11^ [0].
Languages: Imperial (Native) [6]; Machine language (Native) [0].
Advantages:
- 3D Spatial Sense [10];
- Absolute Timing [2];
- Acute Hearing 1 [2];
- Acute Vision 1 [2];
- Ambidexterity [5];
- Arm ST (Total Arm ST 22) 2 (Gigantism modifier; Has Brass Knuckles; Two arms) [9];
- Burning Attack (Cutting Torch) 1 (Emergencies Only; Melee Attack: Reach 1; Partial Dice (per die) (+3/die)) [5];
- Damage Resistance 7 [35];
- Digital Mind [5];
- Doesn’t Breathe (when on battery — 18 hours) (Rule: Holds breath 300x normal endurance) [18];
- Doesn’t Sleep [20];
- Enhanced Time Sense [45];
- Fatigue Attack (Fire Extinguisher) 1 (Emergencies Only; Jet; Partial Dice (per die) (-3/die); Sense-Based (One sense)) [3];
- High Pain Threshold [10];
- Improved G-Tolerance (1G) [15];
- Infravision [10]; Injury Tolerance (No Blood; No Neck; Unliving) [30];
- Lightning Calculator [2];
- Mathematical Ability 4 [40];
- Modular Abilities (Computer Brain) (Physical and Mental; Software Pack 3 (+8)) [76];
- Modular Abilities (Computer Brain) (Physical and Mental; Software Pack 2 (+8)) [76];
- Modular Abilities (Computer Brain) (Physical and Mental; Software Pack 1 (+8)) [76];
- Modular Abilities (Computer Brain) (Physical and Mental; Software Pack 4 (+8)) [76];
- Para-Radar [40];
- Payload (9 lbs.) 1 [1];
- Photographic Memory [10];
- Pressure Support 3 [15];
- Radiation Tolerance (PF 1,000) [45];
- Resistant (Metabolic Hazards) (Very Common) (Immunity) [30];
- Sealed [15];
- Telecommunication (Radio) [10];
- Ultrahearing [5];
- Vacuum Support [5].
Perks:
- Perks: No Degeneration in Zero-G [1];
- Striking Surface [1];
Disadvantages:
- Appearance (Banged Up) (Ugly) [-8];
- Cannot Speak [-15];
- Clueless [-10];
- Duty (Owner) (15 or less (almost always)) (Involuntary) [-20];
- Electrical [-20];
- Fragile (Flammable) [-10];
- Low Empathy [-20];
- Maintenance (1 hour) (1 person) (Weekly) [-5];
- No Sense of Humor [-10];
- No Sense of Smell/Taste [-5];
- Numb [-20];
- Pacifism (Total Nonviolence) [-30];
- Reprogrammable [-10];
- Restricted Diet (Hydrogen) (Common) [-20];
- Self-Destruct [-10];
- Sense of Duty (Humanity) (Entire Race) [-15];
- Short Lifespan -1 [-10];
- Slave Mentality [-40];
- Social Stigma (Subjugated) [-20];
- Truthfulness (6 or less) [-10];
- Unhealing (Total) [-30];
- Unusual Size and Shape (-3 Disguise, -3 Shadowing) [-5];
- Wealth (Dead Broke) [-25].
Quirks:
- Cannot Float [-1];
- Careful [-1];
- Dull [-1];
- Proud of performing his own maintenance [-1];
- Sexless [-1];
- Tiny Legs (kick attack has range C) [-1];
Skills
- Modular Abilities:
- Hazardous Materials/TL11 (Radioactive)-11 (IQ+2) [8];
- Machinist/TL11-11 (IQ+2) [8];
- Mechanic/TL11 (Fission Reactor)-11 (IQ+2) [8];
- Mechanic/TL11 (Fusion Reactor)-11 (IQ+2) [8];
- Computer Operation/TL11-11 (IQ+2) [4];
- Electronics Repair/TL10 (Computers)-8 (IQ-1) [1];
- Innate Attack (Arm Smash)-7 (DX+0) [0];
- Innate Attack (Cutting Torch)-5 (DX-2) [0];
- Innate Attack (Fire Extinguisher (affliction: Blindness))-5 (DX-2) [0];
- Mathematics/TL11 (Applied)-11 (IQ+2) [1];
- Mechanic/TL11 (Robotics)-8 (IQ-1) [1].
Techniques:
- Maintain Self (Electronics Repair (Computers))-12 [4];
- Maintain Self (Mechanic (Robotics))-12 [4].
Weapons:
HAND WEAPONS
Weapon | Damage | Reach | Lvl(Parry) |
Arm ST (total ST 22) | |||
swing | 4d sw | 0 (No) | |
thrust | 2d thr | 0 (No) | |
punch | 2d cr | C, 1 | 7 (6) |
Burning Attack (cutting torch) | 1d+3 bur | 1 | 7 (6) |
Kick | 2d-1 cr | C, 1 | 5 (No) |
RANGED WEAPONS
I’ve omitted Shots, ST, and Bulk to make the table fit.
Weapon | Damage | Acc | Range | RoF | Lvl | Rcl |
Fatigue Attack (Fire Extinguisher) | 1d-3 fat | 0 | 5/10 | Jet | 7 | 1 |
Character Sheet
IMAGE CODA: Generated with DALL-E 3.
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