Robot: Zak from Reactor Maintenance (as NPC or Patron)

Now let’s try building Zak the robot as an NPC. As discussed earlier, this is an expensive proposition. I’ve already described Zak and provided a picture. In this post I’ll flesh out what stats would look like if we used the character point system to create a robot.

I put “patron” in the title but basically, I’d say this design SUCKS as a patron unless your character does a lot of reactor maintenance. Since my starting characters are 150 points in the Deeps of Lyrae campaign, this character as a patron would cost a base 15 points (for an “extremely powerful individual”), plus if you wanted Zak as a crew member you would have to pay even more points for constant access to him. And he’s almost certainly dumber than the players. Plus he’s a pacifist. He’s not really the kind of patron a player would want to pay for!

So really, although I call this a Patron post in the title, I would not use him that way. I can’t call him an Ally according to the rules because the point total is too high for that in my campaign. I’d say really he is just an NPC for whom I have completely worked out a character sheet because I like to over-prepare.

Zak (repair robot — as NPC) (447 points)

Age 8; Human; 8′; 197; Battered and green. A large trashcan-like cylindrical head and torso; two oversized, bulky arms ending in hands two tiny feet that look too small.
ST 20 [90]; DX 7 [-60]; IQ 9 [-20]; HT 10 [0].
Damage 2d-1/3d+2; BL 80 lbs.; HP 20 [0]; Will 11 [10]; Per 11 [10]; FP 10 [0].
Basic Speed 3.75 [-10]; Basic Move 3 [0]; Block 5 (DX); Dodge 7; Parry 7 (DX).
TL: 11^ [0].
Languages: Imperial (Native) [6]; Machine language (Native) [0].

Advantages:

  • 3D Spatial Sense [10];
  • Absolute Timing [2];
  • Acute Hearing 1 [2];
  • Acute Vision 1 [2];
  • Ambidexterity [5];
  • Arm ST (Total Arm ST 22) 2 (Gigantism modifier; Has Brass Knuckles; Two arms) [9];
  • Burning Attack (Cutting Torch) 1 (Emergencies Only; Melee Attack: Reach 1; Partial Dice (per die) (+3/die)) [5];
  • Damage Resistance 7 [35];
  • Digital Mind [5];
  • Doesn’t Breathe (when on battery — 18 hours) (Rule: Holds breath 300x normal endurance) [18];
  • Doesn’t Sleep [20];
  • Enhanced Time Sense [45];
  • Fatigue Attack (Fire Extinguisher) 1 (Emergencies Only; Jet; Partial Dice (per die) (-3/die); Sense-Based (One sense)) [3];
  • High Pain Threshold [10];
  • Improved G-Tolerance (1G) [15];
  • Infravision [10]; Injury Tolerance (No Blood; No Neck; Unliving) [30];
  • Lightning Calculator [2];
  • Mathematical Ability 4 [40];
  • Modular Abilities (Computer Brain) (Physical and Mental; Software Pack 3 (+8)) [76];
  • Modular Abilities (Computer Brain) (Physical and Mental; Software Pack 2 (+8)) [76];
  • Modular Abilities (Computer Brain) (Physical and Mental; Software Pack 1 (+8)) [76];
  • Modular Abilities (Computer Brain) (Physical and Mental; Software Pack 4 (+8)) [76];
  • Para-Radar [40];
  • Payload (9 lbs.) 1 [1];
  • Photographic Memory [10];
  • Pressure Support 3 [15];
  • Radiation Tolerance (PF 1,000) [45];
  • Resistant (Metabolic Hazards) (Very Common) (Immunity) [30];
  • Sealed [15];
  • Telecommunication (Radio) [10];
  • Ultrahearing [5];
  • Vacuum Support [5].

Perks:

  • Perks: No Degeneration in Zero-G [1];
  • Striking Surface [1];

Disadvantages:

  • Appearance (Banged Up) (Ugly) [-8];
  • Cannot Speak [-15];
  • Clueless [-10];
  • Duty (Owner) (15 or less (almost always)) (Involuntary) [-20];
  • Electrical [-20];
  • Fragile (Flammable) [-10];
  • Low Empathy [-20];
  • Maintenance (1 hour) (1 person) (Weekly) [-5];
  • No Sense of Humor [-10];
  • No Sense of Smell/Taste [-5];
  • Numb [-20];
  • Pacifism (Total Nonviolence) [-30];
  • Reprogrammable [-10];
  • Restricted Diet (Hydrogen) (Common) [-20];
  • Self-Destruct [-10];
  • Sense of Duty (Humanity) (Entire Race) [-15];
  • Short Lifespan -1 [-10];
  • Slave Mentality [-40];
  • Social Stigma (Subjugated) [-20];
  • Truthfulness (6 or less) [-10];
  • Unhealing (Total) [-30];
  • Unusual Size and Shape (-3 Disguise, -3 Shadowing) [-5];
  • Wealth (Dead Broke) [-25].

Quirks:

  • Cannot Float [-1];
  • Careful [-1];
  • Dull [-1];
  • Proud of performing his own maintenance [-1];
  • Sexless [-1];
  • Tiny Legs (kick attack has range C) [-1];

Skills

  • Modular Abilities:
    • Hazardous Materials/TL11 (Radioactive)-11 (IQ+2) [8];
    • Machinist/TL11-11 (IQ+2) [8];
    • Mechanic/TL11 (Fission Reactor)-11 (IQ+2) [8];
    • Mechanic/TL11 (Fusion Reactor)-11 (IQ+2) [8];
  • Computer Operation/TL11-11 (IQ+2) [4];
  • Electronics Repair/TL10 (Computers)-8 (IQ-1) [1];
  • Innate Attack (Arm Smash)-7 (DX+0) [0];
  • Innate Attack (Cutting Torch)-5 (DX-2) [0];
  • Innate Attack (Fire Extinguisher (affliction: Blindness))-5 (DX-2) [0];
  • Mathematics/TL11 (Applied)-11 (IQ+2) [1];
  • Mechanic/TL11 (Robotics)-8 (IQ-1) [1].

Techniques:

  • Maintain Self (Electronics Repair (Computers))-12 [4];
  • Maintain Self (Mechanic (Robotics))-12 [4].

Weapons:

HAND WEAPONS

Weapon Damage Reach Lvl(Parry)
Arm ST (total ST 22)
   swing 4d sw 0 (No)
   thrust 2d thr 0 (No)
   punch 2d cr C, 1 7 (6)
Burning Attack (cutting torch) 1d+3 bur 1 7 (6)
Kick 2d-1 cr C, 1 5 (No)

RANGED WEAPONS

I’ve omitted Shots, ST, and Bulk to make the table fit.

Weapon Damage Acc Range RoF Lvl Rcl
Fatigue Attack (Fire Extinguisher) 1d-3 fat 0 5/10 Jet 7 1

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