Character: Freddy Jupiter: Hotshot Pilot, Smuggler, Dirtbag (150 points)

Boilerplate preface (feel free to skip to character description!): This character is another example in the a set of completed characters I’m posting for the Deeps of Lyrae campaign. I made them for my players, or my players made them.

I’ll refer to them later on if I post recaps, and I thought that other GMs might want them–you should be able to just offer them to new players as a menu of pre-made character options that will work well together.

I didn’t do my own templates for this campaign, so these characters are worked up from templates in the list of published templates I posted a little while ago. The character designs I’ll post were also designed in response to my required character creation prompt for this campaign, and they usually take into account my campaign advice for character creation.

To refresh your memory, the prompt is: “Your character is on a boring backwater planet and has a good reason to want to become a space pirate.”

Freddy Jupiter

It’s amazing Freddy ever got a merchant’s ticket, as he’s trouble! (And just not that pleasant to be around.) The fact that he can keep a job is a testament to his gift. Freddy can make a spaceship do things that no one else can, especially illegal things. His bag is to run blacked-out, hiding behind moonlets, dodging scans and patrol cutters, then dropping the illicit cargo pods exactly on the painted “X”. If there is a chance to cut things a little too close, to push things a little too hard, that’s where you’ll find him.

He’s friendly, but outside of that and his smuggling portfolio there isn’t much to recommend him. He doesn’t have a drug problem, he’ll tell you, he has a drug “hobby.” He’s not big on washing his clothes, bathing, waking up early, or doing any of his assigned work. He likes a drink and seems unable to restrain himself from filling the ship’s hold with weird junk. Whenever he’s in port he has a long, complicated conversation with his parole officer. Whenever he’s in jumpspace the only thing he works at is reassembling his in-room homebrew meth lab. Starship combat, yes please! Face-to-face combat? No thanks.

Merchant Lieutenant Jupiter is aware of his talents in the pilot’s seat. He lives for them. If his starship rating ever gets revoked behind his ever-longer list of infractions, he doesn’t know what he’ll do. If he’s not flying, he’s worthless. He’ll do anything to stay among the stars.

In short: If it’s shady, he’s done it. If it’s scummy, he’s friends with it. If it’s a piece of garbage, he already owns two. You’ll want him in the cockpit. Too bad anywhere else is such a mess.

Character Sheet


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