NPCs: Space Marines

In the Deeps of Lyrae, marines of the 261st (the sector fleet) will appear in situations where the Navy expects trouble. That is, it needs combat infantry. Every large navy ship has some marines as part of its crew. You might see them guarding particularly important installations or shipboard locations, on boarding parties, or making up the troops for combat missions (raids, assaults). They are also garrisoned to defend navy ports and supply depots, but usually only in sensitive locations.

They might report to Fleet Captain Sem (the villain) for duties involving his “special project” (see the plot) or they could just be parked on a cruiser, exercising, cleaning their weapons, pulling sentry duty, and waiting for their next assignment. Large, important ships — like the flagship of Task Force One — will have a space marine stationed in a ready room adjacent to the bridge and in front of the Fleet Captain’s quarters (again, see Captain Sem).

Lance Corporal Victor López – 155 points

ST 12 [20]; DX 12 [40]; IQ 10 [0]; HT 11 [10].
Dam 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0].
Basic Speed 6 [5]; Basic Move 6 [0]; Dodge 10.
Advantages: Combat Reflexes [15]; Fearlessness 1 [2]; Fit [5]; Legal Enforcement Powers 1 [5]; Military Rank 1 (Lance Corporal) [5].
Disadvantages: Bad Temper (12 or less) [-10], Code of Honor (Soldier’s) [-10]; Duty (Military, 261st Fleet; 15 or less; Extremely Hazardous) [-20]; Flashbacks (Mild) [-5]; Innumerate [-5]; Post-Combat Shakes (12 or less) [-5]; “First In:” Always Volunteers [-1]; Enjoys Recreational Swimming [-1]; Show-Off [-1]; Admires His Sergeant [-1]; Always Ready for Chow [-1].
Skills: Area Knowledge (Deeps of Lyrae Spaceports and Naval Depots)-10; Armoury/TL11 (Battlesuits)-10; Battlesuit/TL11-14; Beam Weapons/TL11 (Pistol)-12; Beam Weapons/TL11 (Rifle)-15; Brawling-15; Carousing-12; Computer Operation/TL11-12; Driving/TL11 (Automobile)-11; Explosives/TL11 (Demolition)-12; First Aid-12; Forced Entry-12; Forward Observer-12; Free Fall-14; Guns/TL11 (Grenade Launcher)-14; Scrounging-12; Soldier/TL11-14; Spacer/TL11-12; Swimming-11; Throwing-14; Tonfa-12; Vacc Suit/TL11-11.

I did not detail specific roles as all of the marines are dedicated to fighting — but there are indeed specializations in the marines and I could develop that in a separate post.

I decided to deal with more general Navy loadouts in a separate post, coming soon. That will include marine equipment. But note that marines don’t just walk around armed. The equipment is suited to the assignment. If the marine is on sentry duty, they will be issued a sidearm. If they are on a boarding party, they should be issued a sidearm, a rifle, and grenades. If they are on a boarding party or at general quarters they will wear a flak jacket and helmet.

IMAGE CODA: Generated by DALL-E 3.

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